Apple Retail Bays

Overview

We created simple, interactive experiences that allowed customers to quickly learn about new products and services at retail stores across the world. Each experience used a design system — including interactive transitions, grid layout, touchpoint locations, etc. — that was flexible enough to make each bay feel unique, yet familiar enough to reduce cognitive overload when customers visit multiple bays during one visit. It was also important that the system maintained aesthetic integrity when translated into more than thirty languages. To improve the experience and help the retail staff members we offered the ability to demo products in engaging ways and streamline the “handoff” opportunities to subscribe or purchase using QR codes.

Year: 2024

Role

ART DIRECTION

INTERACTIVE DESIGN

UI DESIGN

DESIGN SYSTEMS

RETAIL DESIGN

ANIMATION

Team

CREATIVE DIRECTOR

JEFF WHITNEY

SENIOUR ART DIRECTORS

SEBASTIAN BETTENCOURT

AMARIDES MONTGOMERY

DESIGNERS

GRAYSON BROWN

KRIS GROSS

COPYWRITER

GARY BAKER

Overview

We created simple, interactive experiences that allowed customers to quickly learn about new products and services at retail stores across the world. Each experience used a design system — including interactive transitions, grid layout, touchpoint locations, etc. — that was flexible enough to make each bay feel unique, yet familiar enough to reduce cognitive overload when customers visit multiple bays during one visit. It was also important that the system maintained aesthetic integrity when translated into more than thirty languages. To improve the experience and help the retail staff members we offered the ability to demo products in engaging ways and streamline the “handoff” opportunities to subscribe or purchase using QR codes.

Year: 2020-2022

Role
Team

ART DIRECTION

INTERACTIVE DESIGN

UI DESIGN

DESIGN SYSTEMS

RETAIL DESIGN

ANIMATION

CREATIVE DIRECTOR

JEFF WHITNEY

SENIOUR ART DIRECTORS

SEBASTIAN BETTENCOURT

AMARIDES MONTGOMERY

DESIGNERS

GRAYSON BROWN

KRIS GROSS

COPYWRITER

GARY BAKER

Objective

Create an interactive experience that guides customers through key product benefits and give them the opportunity to demo spatial audio tracks using AirPods Max.

Interactive Experience

AirPods Retail Bay

Screensaver Video

Having the ability to move the product around, look at the different colors, and interactive specifications are amazing!

STORE TEAM MEMBER

International Experience

Metrics

36K

number of sessions

The amount of entries from the screensaver moment by tapping on the screen to begin the experience.

96K

number of interactions

The total of all interactions on the iPad except when a user doesn’t engage with the experience for over 3 minutes.

2.7

events per session

Each user had an average of 2.7 tap/scroll interactions per session including starting the experience and entering a featured story.

7.3K

entries into stories

The total number of users who entered the experience and used the hotspots to enter into the feature stories.

36K

number
of sessions

The amount of entries from the screensaver moment by tapping on the screen to begin the experience.

96K

number
of interactions

The total of all interactions on the iPad except when a user doesn’t engage with the experience for over 3 minutes.

2.7

events
per session

Each user had an average of 2.7 tap/scroll interactions per session including starting the experience and entering a featured story.

7.3K

entries
into stories

The total number of users who entered the experience and used the hotspots to enter into the feature stories.

Apple iPhone Bay

Apple iPhone Bay

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COPYRIGHT 2026 © THE CREATIVEBONE | ALL RIGHTS RESERVED

COPYRIGHT 2026 © THE CREATIVEBONE | ALL RIGHTS RESERVED

COPYRIGHT 2026 © THE CREATIVEBONE
ALL RIGHTS RESERVED

COPYRIGHT 2026 
© THE CREATIVEBONE
ALL RIGHTS RESERVED